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== Examples == | == Examples == | ||
[[File:TubeBoxMeshExample.jpg|800px|An example of what TubeBoxMesh looks like]] | |||
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Latest revision as of 01:08, 11 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
The TubeBoxMesh component is used to generate geometry that is used with a Component:MeshRenderer.
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Size
|
Float3 | How big the box is. |
TubeRadius
|
Float | how big the tube is |
SegmentPoints
|
Int | The divisions in geometry/edges in the tube's circular direction. |
UVScale
|
Float2 | The scale of material detail on the mesh. |
UVOffset
|
Float2 | The offset of material detail on the mesh. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to view the geometry. Don't forget to use a Material.