Transfer Grabbable is a component that is used to mark objects that undergo [[Transcient Grabbing]], but only while in [[Userspace]]. The grabber during this process saves the object into memory including materials, then simulates a paste as it puts the object into the target world.
Transfer Grabbable is a component that is used to mark objects that undergo [[Transfer grabbing]], but only while in [[Userspace]]. The grabber during this process saves the object into memory including materials, then simulates a paste as it puts the object into the target world.
If the world does not allow transferring to it, the <code>_indicatorMaterial</code> material will replace materials on the object and light up red. Will restore the materials back if transferring is allowed to the target world.
If the world does not allow transferring to it, the <code>_indicatorMaterial</code> material will replace materials on the object and light up red. Will restore the materials back if transferring is allowed to the target world.
Line 10:
Line 10:
{{Table ComponentFields
{{Table ComponentFields
|PasteOnGrab|Bool| Whether to trigger a paste event in userspace when transfering the object to user space. does not affect when releasing.
|PasteOnGrab|Bool| Whether to trigger a paste event in userspace when transfering the object to user space. does not affect when releasing.
|_indicatorMaterial|'''[[Component:FresnelMaterial|FresnelMaterial]]'''|TypeAdv1=true| The indicator material to use when transfering to worlds.
|_indicatorMaterial|'''[[Component:FresnelMaterial|FresnelMaterial]]'''|TypeAdv1=true| The indicator material to use when transfering to worlds.
Transfer Grabbable is a component that is used to mark objects that undergo Transfer grabbing, but only while in Userspace. The grabber during this process saves the object into memory including materials, then simulates a paste as it puts the object into the target world.
If the world does not allow transferring to it, the _indicatorMaterial material will replace materials on the object and light up red. Will restore the materials back if transferring is allowed to the target world.