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[[Category:Components{{#translation:}}|Avatar Render Settings]] | [[Category:Components{{#translation:}}|Avatar Render Settings]] | ||
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Render Settings]] | [[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Render Settings]] |
Latest revision as of 17:27, 17 December 2024
Avatar Render Settings is a component that can be placed anywhere on an avatar for it to work. This component changes the internal camera settings for the first person view for a user wearing an avatar with this component under it by optionally changing the far and/or near clip values of the POV camera.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
NearClip
|
Nullable`1<Float> | If not null, changes the NearClip of the user's POV camera when this component is under the user's avatar hierarchy. |
FarClip
|
Nullable`1<Float> | If not null, changes the FarClip of the user's POV camera when this component is under the user's avatar hierarchy. |
Behavior
This component does not start working on an avatar when added, until the avatar is re-equipped. After this, changing values on the component change what the user sees live. This component can be used to extend the distance a user can see, which by default is 4096 meters multipled by user global scale.
Examples
Can be used to prevent a user from seeing the snout of an avatar, or the hair on an avatars face. This can also be used to allow a user to be able to see objects outside of normal clipping distance by making FarClip
larger than 4096.