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{{Infobox Component
{{Infobox Component
|Image=PBS_ColorMaskSpecularComponent.png
|Image=PBS_ColorMaskSpecularComponent.png
|Name=PBS Color Mask Specular
|Name=PBS_ColorMaskSpecular
}}
}}
The '''PBS_ColorMaskSpecular''' Component is used to allow for a specular setup of a color-able material that allows for 4 distinct colors to be used separately or mixed in different areas on the surface.
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The '''PBS_ColorMaskSpecular''' material is a specular material that allows for four distinct colors to be used separately or mixed in on different areas of the surface based on an image map.
Used in creations where simple color masks can do for colorable characters. For Example, Avalis, and Eyes.
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The <code>ColorMask</code> texture is a [[color mask]] that gets mapped to the four albedo/emissive channels to change individual tints for certain parts of the material. Other fields work as described on the [[Component:PBS_Specular|PBS_Specular]] material.
== Examples ==
== Examples ==
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== See Also ==
== See Also ==
* [[ColorMaskMaps|ColorMaskMaps]]
* [[Color masks]]
* [[Component:PBS_ColorMaskMetallic]]
* [[Component:PBS_ColorMaskMetallic]]
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[[Category:Components{{#translation:}}|PBS Color Mask Specular]]
[[Category:Components{{#translation:}}|PBS Color Mask Specular]]
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Color Mask Specular]]
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Color Mask Specular]]
[[Category:Materials:PBS{{#translation:}}|PBS Color Mask Specular]]
[[Category:Materials:PBS{{#translation:}}|PBS Color Mask Specular]]
[[Category:Materials{{#translation:}}|PBS Color Mask Specular]]
[[Category:Materials{{#translation:}}|PBS Color Mask Specular]]
Latest revision as of 20:43, 29 June 2025
Component image
PBS_ColorMaskSpecular component as seen in the Scene Inspector
The PBS_ColorMaskSpecular material is a specular material that allows for four distinct colors to be used separately or mixed in on different areas of the surface based on an image map.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
The ColorMask texture is a color mask that gets mapped to the four albedo/emissive channels to change individual tints for certain parts of the material. Other fields work as described on the PBS_Specular material.