Component:SizeMultiplierByVelocity: Difference between revisions

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The '''Size Multiplier By Velocity''' component
The '''Size Multiplier By Velocity''' component is used in [[Photon Dust]] systems to make particles change size on any given axies based on velocity.
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|VelocityMultiplier|Float3|
|VelocityMultiplier|Float3| The amount to multiply velocity of a particle by before using it as a multiplier.
|VelocityMask|Bool3|
|VelocityMask|Bool3| Which axies should be included in or excluded from this scaling effect.
|MultiplierClampMin|Float3|
|MultiplierClampMin|Float3| the minimum value to clamp the current velocity of a particle to before it is used as a scale multiplier.
|MultiplierClampMax|Float3|
|MultiplierClampMax|Float3| the maximum value to clamp the current velocity of a particle to before it is used as a scale multiplier.
|ResultClampMin|Float3|
|ResultClampMin|Float3| the minimum scale the particle is allowed to be as a final scale.
|ResultClampMax|Float3|
|ResultClampMax|Float3| the maximum scale the particle is allowed to be as a final scale.
}}
}}


== Usage ==
== Usage ==
Used in particle systems to change particle size by velocity.


== Examples ==
== Examples ==
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== See Also ==
== See Also ==
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[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Size Multiplier By Velocity]]
[[Category:Components{{#translation:}}|Size Multiplier By Velocity]]
[[Category:Components{{#translation:}}|Size Multiplier By Velocity]]
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Latest revision as of 02:39, 18 July 2025

Component image 
File:SizeMultiplierByVelocityComponent.png
Size Multiplier By Velocity component as seen in the Scene Inspector

The Size Multiplier By Velocity component is used in Photon Dust systems to make particles change size on any given axies based on velocity.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
VelocityMultiplier Float3 The amount to multiply velocity of a particle by before using it as a multiplier.
VelocityMask Bool3 Which axies should be included in or excluded from this scaling effect.
MultiplierClampMin Float3 the minimum value to clamp the current velocity of a particle to before it is used as a scale multiplier.
MultiplierClampMax Float3 the maximum value to clamp the current velocity of a particle to before it is used as a scale multiplier.
ResultClampMin Float3 the minimum scale the particle is allowed to be as a final scale.
ResultClampMax Float3 the maximum scale the particle is allowed to be as a final scale.

Usage

Used in particle systems to change particle size by velocity.

Examples

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See Also