ProtoFlux:Construct Zita Parameters: Difference between revisions

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Creates ZitaParameters which are used make a reverberation sound effect parameter input object, for use in different reverberation sound effect methods like the one for [[Component:StaticAudioClip|Static Audio Clips]].
 
The '''Construct Zita Parameters''' node creates [[Type:ZitaParameters|ZitaParameters]] which are used make a reverberation sound effect parameter input object in the [[Awwdio]] system, for use in different reverberation sound effect methods like the one for [[Component:StaticAudioClip|Static Audio Clips]].
 
{{Note|If you need a way to control reverb using [[Components]], use [[Component:AudioZitaReverb|AudioZitaReverb]] instead.|suggestion}}


== Inputs ==
== Inputs ==


=== InDelay ([[Type:Float|Float]]) ===
=== InDelay ([[Type:Float|Float]]) ===
The delay time before the reverb starts.


=== Crossover ([[Type:Float|Float]]) ===
=== Crossover ([[Type:Float|Float]]) ===
How much the reverb "crosses over" or fades within itself.


=== RT60Low ([[Type:Float|Float]]) ===
=== RT60Low ([[Type:Float|Float]]) ===
RT60 refers to the Reverberation Time, which is the time it takes for the sound energy in a room to decay by 60 decibels after the sound source has stopped. (Low End)


=== RT60Mid ([[Type:Float|Float]]) ===
=== RT60Mid ([[Type:Float|Float]]) ===
RT60 refers to the Reverberation Time, which is the time it takes for the sound energy in a room to decay by 60 decibels after the sound source has stopped. (Mid End)


=== HighFrequencyDamping ([[Type:Float|Float]]) ===
=== HighFrequencyDamping ([[Type:Float|Float]]) ===
The high frequency dampening for the reverb.


=== EQ1Frequency ([[Type:Float|Float]]) ===
=== EQ1Frequency ([[Type:Float|Float]]) ===
The equalizer frequency (1) of the reverb.


=== EQ1Level ([[Type:Float|Float]]) ===
=== EQ1Level ([[Type:Float|Float]]) ===
The equalizer volume (1) of the reverb.


=== EQ2Frequency ([[Type:Float|Float]]) ===
=== EQ2Frequency ([[Type:Float|Float]]) ===
The equalizer frequency (2) of the reverb.


=== EQ2Level ([[Type:Float|Float]]) ===
=== EQ2Level ([[Type:Float|Float]]) ===
The equalizer volume (2) of the reverb.


=== Mix ([[Type:Float|Float]]) ===
=== Mix ([[Type:Float|Float]]) ===
The amount of audio to mix in the reverb.


=== Level ([[Type:Float|Float]]) ===
=== Level ([[Type:Float|Float]]) ===
The overall level (or volume) of the reverb


== Outputs ==
== Outputs ==

Latest revision as of 02:47, 10 May 2025

Construct Zita Parameters
InDelay
*
Crossover
RT60Low
RT60Mid
HighFrequencyDamping
EQ1Frequency
EQ1Level
EQ2Frequency
EQ2Level
Mix
Level
Audio

The Construct Zita Parameters node creates ZitaParameters which are used make a reverberation sound effect parameter input object in the Awwdio system, for use in different reverberation sound effect methods like the one for Static Audio Clips.

If you need a way to control reverb using Components, use AudioZitaReverb instead.

Inputs

InDelay (Float)

The delay time before the reverb starts.

Crossover (Float)

How much the reverb "crosses over" or fades within itself.

RT60Low (Float)

RT60 refers to the Reverberation Time, which is the time it takes for the sound energy in a room to decay by 60 decibels after the sound source has stopped. (Low End)

RT60Mid (Float)

RT60 refers to the Reverberation Time, which is the time it takes for the sound energy in a room to decay by 60 decibels after the sound source has stopped. (Mid End)

HighFrequencyDamping (Float)

The high frequency dampening for the reverb.

EQ1Frequency (Float)

The equalizer frequency (1) of the reverb.

EQ1Level (Float)

The equalizer volume (1) of the reverb.

EQ2Frequency (Float)

The equalizer frequency (2) of the reverb.

EQ2Level (Float)

The equalizer volume (2) of the reverb.

Mix (Float)

The amount of audio to mix in the reverb.

Level (Float)

The overall level (or volume) of the reverb

Outputs

* (ZitaParameters)

The constructed zita parameters.