Default file formats: Difference between revisions

From Resonite Wiki
A list of default file formats and where they are used.
 
Add binary section listing brson and add page link to meshx
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Voice messages as well as audio recorded with the microphone tool will be encoded as vorbis in an ogg container.
Voice messages as well as audio recorded with the microphone tool will be encoded as vorbis in an ogg container.
== Binary ==
=== brson ===
Items and worlds have their slot hierarchy saved into the [[BRSON|brson]] format.


== Meshes ==
== Meshes ==
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=== meshx ===
=== meshx ===


All procedural meshes bake to meshx. Additionally, all meshes imported into Resonite will be automatically converted to meshx. This format is exclusive to Resonite.
All procedural meshes bake to meshx. Additionally, all meshes imported into Resonite will be automatically converted to [[MESHX|meshx]]. This format is exclusive to Resonite.


== Textures ==
== Textures ==

Revision as of 06:20, 10 November 2025

Resonite supports a wide range of file formats, but Resonite may default to specific formats under certain conditions. For example, meshes will get converted immediately upon import, but images will only be converted when a destructive operation is applied. You do not need to author assets in these formats, Resonite will use these formats as needed.

Audio

ogg

Voice messages as well as audio recorded with the microphone tool will be encoded as vorbis in an ogg container.

Binary

brson

Items and worlds have their slot hierarchy saved into the brson format.

Meshes

meshx

All procedural meshes bake to meshx. Additionally, all meshes imported into Resonite will be automatically converted to meshx. This format is exclusive to Resonite.

Textures

bitmap3d

LUTs will be converted into bitmap3d on import.

cubemap

Baking reflection probes and creating cubemaps with the Cubemap Creator will save as a cubemap file.

exr

Destructive operations on high bit depth images, such as resizing an HDR image, will encode the image as an exr.

webp

Destructive operations on images, such as resizing an image, will encode the image as a lossless webp. This is also the default encode format for Quick Photo Captures.