By itself, an AvatarAnchor does nothing. It requires either an [[AvatarAnchorTouchTrigger (Component)|AvatarAnchorTouchTrigger]] component or a [[Anchor User (ProtoFlux node)|Anchor User]] ProtoFlux node to place an avatar into it.
By itself, an AvatarAnchor does nothing. It requires either an [[AvatarAnchorTouchTrigger (Component)|AvatarAnchorTouchTrigger]] component or a [[Anchor User (ProtoFlux Node)|Anchor User]] [[ProtoFlux]] node to place an avatar into it.
To exit an anchor, a [[AvatarAnchorLocomotionRelease (Component)|AvatarAnchorLocomotionRelease]] component or a [[Release User (ProtoFlux node)|Release User]] ProtoFlux node needs to be used.
To exit an anchor, a [[AvatarAnchorLocomotionRelease (Component)|AvatarAnchorLocomotionRelease]] component or a [[Release User (ProtoFlux Node)|Release User]] [[ProtoFlux]] node needs to be used.
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Revision as of 00:21, 14 January 2024
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The coordinate space in which to work with the avatar. Leaving this blank uses the world root; using a slot will cause the avatar to be scaled if that slot is called.