imported>Epsilion Created page with "<languages></languages> <translate> {{stub}} {{Infobox Component |Image=BoxMeshComponent.png |Name=BoxMesh }} == Intoduction == The '''BoxMesh''' component procedurally genera..." |
m ProbablePrime moved page BoxMesh (Component) to Component:BoxMesh: Creating component Namespace |
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Revision as of 06:31, 20 January 2024
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Component image
Intoduction
The BoxMesh component procedurally generates a cube mesh for use with a MeshRenderer, according to the parameters provided.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Size
|
Float3 | The size of the mesh |
UVScale
|
Float3 | |
ScaleUVWithSize
|
Bool |