ProtoFlux:Bobool3ol: Difference between revisions

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fix type on outputs
the class is not inside protoflux, instead it's within Elements.Core but I don't think it's too important to specify
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This node is the result of a typo which he decided to keep in the game.<ref>https://discord.com/channels/402159838827905024/533553295956901918/845998259402571796
This node is the result of a typo which he decided to keep in the game.<ref>https://discord.com/channels/402159838827905024/533553295956901918/845998259402571796
[[File:Bobool3ol origin.png|alt=A discord message Frooxius posted on May 23rd, 2021 at 14:15 stating: "Just a random silly thing, I made a type and made a new frankenstein datatype, the bobool3ol! He attaches a screenshot of source code which contains a mispelling of bool as bobool3ol.|thumb]]
[[File:Bobool3ol origin.png|alt=A discord message Frooxius posted on May 23rd, 2021 at 14:15 stating: "Just a random silly thing, I made a type and made a new frankenstein datatype, the bobool3ol! He attaches a screenshot of source code which contains a mispelling of bool as bobool3ol.|thumb]]
</ref> Unlike other joke constants like the [[OwO (ProtoFlux)|OwO]] node, the bobool3ol node actually corresponds to an internal bobool3ol class inside ProtoFlux. This class can be compared, but is not a variable and cannot be written to.
</ref> Unlike other joke constants like the [[OwO (ProtoFlux)|OwO]] node, the bobool3ol node actually corresponds to an internal bobool3ol class. This class can be compared, but is not a variable and cannot be written to.


Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful.
Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful.

Revision as of 19:11, 15 January 2024

Bobool3ol
Constants

Bobool3ol is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse".

This node is the result of a typo which he decided to keep in the game.[1] Unlike other joke constants like the OwO node, the bobool3ol node actually corresponds to an internal bobool3ol class. This class can be compared, but is not a variable and cannot be written to.

Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful.

Inputs

None

This node contains no inputs.

Outputs

*(bobool3ol)

"Tru(🍒🎂🍒)lse"