ProtoFlux:Bobool3ol: Difference between revisions

From Resonite Wiki
the class is not inside protoflux, instead it's within Elements.Core but I don't think it's too important to specify
m ProbablePrime moved page Bobool3ol (ProtoFlux) to ProtoFlux:Bobool3ol: Creating protoflux Namespace
(No difference)

Revision as of 06:52, 20 January 2024

Bobool3ol
Constants

Bobool3ol is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse".

This node is the result of a typo which he decided to keep in the game.[1] Unlike other joke constants like the OwO node, the bobool3ol node actually corresponds to an internal bobool3ol class. This class can be compared, but is not a variable and cannot be written to.

Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful.

Inputs

None

This node contains no inputs.

Outputs

*(bobool3ol)

"Tru(🍒🎂🍒)lse"