Component:MeshRenderer: Difference between revisions

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m ProbablePrime moved page MeshRenderer (Component) to Component:MeshRenderer: Creating component Namespace
Automated: update Fields, Categories
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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Mesh|Mesh| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]]
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]]
|Materials|Material| A list of materials to be applied to the mesh
|Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv1=true| A list of materials to be applied to the mesh
|MaterialPropertyBlocks|MaterialPropertyBlock|  
|MaterialPropertyBlocks|{{RootFieldType|SyncAssetList`1|[[Type:MaterialPropertyBlock|MaterialPropertyBlock]]}}|TypeAdv2=true|
|ShadowCastMode|ShadowCastMode| How this object will cast shadows onto the world, or if it <i>only</i> draws a shadow.
|ShadowCastMode|ShadowCastMode| How this object will cast shadows onto the world, or if it <i>only</i> draws a shadow.
|SortingOrder|Int|  
|MotionVectorMode|MotionVectorMode|
|SortingOrder|Int|
}}
}}


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== Related Components == <!--T:5-->
== Related Components == <!--T:5-->
</translate>
</translate>
[[Category:Components{{#translation:}}|MeshRenderer (Component){{#translation:}}]]
[[Category:Components{{#translation:}}|Mesh Renderer]]
[[Category:Components:Rendering{{#translation:}}|MeshRenderer (Component){{#translation:}}]]
[[Category:Components:Rendering{{#translation:}}|Mesh Renderer]]
[[Category:Renderer]]
[[Category:Renderer]]

Revision as of 21:04, 3 March 2024


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Component image 
MeshRenderer component as seen in the Scene Inspector

Intoduction

The MeshRenderer component is used for rendering static 3D meshes in the world, and applying materials to that mesh.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Mesh Mesh The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh
Materials list of Material A list of materials to be applied to the mesh
MaterialPropertyBlocks list of MaterialPropertyBlock
ShadowCastMode ShadowCastMode How this object will cast shadows onto the world, or if it only draws a shadow.
MotionVectorMode MotionVectorMode
SortingOrder Int

Behavior

Special Functions

Custom UI Elements
Name Description
Split into separate meshes by material Will split this mesh into additional submeshes, each having only one material
Merge submeshes with same material Will merge all submeshes that use the same material

Examples

Related Components