m ProbablePrime moved page SnapLine (Component) to Component:SnapLine: Creating component Namespace |
add info to SnapLine, no longer stub |
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{{Infobox Component | {{Infobox Component | ||
|Image=SnapLineComponent.png | |Image=SnapLineComponent.png | ||
|Name=Snap Line | |Name=Snap Line | ||
}} | }} | ||
A snap line is a component that is able to generate a point in a line given a point by another component. Usually this is used in components like the [[Component:MultiUserAvatarAnchor|Multi User Avatar Anchor Component]] to determine where to place the anchors upon clicking (click point is used in such case) When provided a point, it finds the closest point on a line and returns that to the component that called it. | |||
The functionality of this component is internal, and cannot be used by [[ProtoFlux]] to snap points using in game code. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Point0|Float3| | |Point0|Float3| The first point to use to define the line | ||
|Point1|Float3| | |Point1|Float3| the second point to define the line | ||
|Anchor0|Slot| | |Anchor0|Slot| an override to use instead of Point0 to define the line | ||
|Anchor1|Slot| | |Anchor1|Slot| an override to use instead of Point1 to define the line | ||
|SnapParent|Slot| | |SnapParent|Slot| Where to put slots if the component is being used for slot placement. | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Used as an anchor point generator in the [[Component:MultiUserAvatarAnchor|Multi User Avatar Anchor Component]] and other components. | |||
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== Related Components == | == Related Components == | ||
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[[Category:Components{{#translation:}}|Snap Line]] | [[Category:Components{{#translation:}}|Snap Line]] | ||
[[Category:Components:Transform:Snapping{{#translation:}}|Snap Line]] | [[Category:Components:Transform:Snapping{{#translation:}}|Snap Line]] |
Revision as of 18:53, 29 February 2024
Component image
A snap line is a component that is able to generate a point in a line given a point by another component. Usually this is used in components like the Multi User Avatar Anchor Component to determine where to place the anchors upon clicking (click point is used in such case) When provided a point, it finds the closest point on a line and returns that to the component that called it.
The functionality of this component is internal, and cannot be used by ProtoFlux to snap points using in game code.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Point0
|
Float3 | The first point to use to define the line |
Point1
|
Float3 | the second point to define the line |
Anchor0
|
Slot | an override to use instead of Point0 to define the line |
Anchor1
|
Slot | an override to use instead of Point1 to define the line |
SnapParent
|
Slot | Where to put slots if the component is being used for slot placement. |
Usage
Used as an anchor point generator in the Multi User Avatar Anchor Component and other components.