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{{Template:Basic Fire On Information|Fire On False|turns <code>False</code>|the OnlyForUser ([[Type:User|User]]) provided}} | {{Template:Basic Fire On Information|Fire On False|turns <code>False</code>|the OnlyForUser ([[Type:User|User]]) provided}} | ||
{{Template:Note|DO NOT: Use this node with a [[ProtoFlux:Local User|Local User]] Node. Instead use a [[ProtoFlux:Local Fire On False|Local Fire On False]] node. It WILL cause networking issues and fighting across clients.|danger}} | |||
== Inputs == | == Inputs == |
Revision as of 18:59, 17 February 2024
Fire On False
Flow
Fire On False Nodes will only fire if the OnlyForUser (User) provided has seen the value on their local machine turns False
.
When this node triggers from the OnlyForUser (User) provided it can be used to execute code that requires the impulse be from a specific user. This is useful for things like:
- changing world properties
- physics
- cloud variables
- other Local User sensitive nodes.
Inputs
OnlyForUser (User)
The User that should monitor the provided Condition (bool) every game tick.
Condition (bool)
The bool that should be monitored by the provided OnlyForUser (User) every game tick.
Outputs
OnChanged (Call)
Fires when the provided OnlyForUser (User) sees the provided Condition (bool) turn false.