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== Behavior == | == Behavior == | ||
{{ | {{Note|The vertex count on a generated '''IcoSphereMesh''' is 20×4<sup>n</sup>, where n is <code>Subdivisions</code> — this may result in extremely large vertex counts for seemingly small values of <code>Subdivisions</code> — '''Please use caution!'''|warning}} | ||
As of [https://github.com/Frooxius/NeosPublic/issues/1206 Version 2020.10.25.1103], this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices. | As of [https://github.com/Frooxius/NeosPublic/issues/1206 Version 2020.10.25.1103], this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices. | ||
== Examples == | == Examples == | ||
== Related Components == | == Related Components == |
Revision as of 00:51, 15 February 2024
Component image
Introduction
The IcoSphereMesh component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Radius
|
Float | Radius of the IcoSphere |
Subdivisions
|
Int | Number of IcoSphere subdivisions — Values are clamped in the range [0,8] |
FlatShading
|
Bool | Use flat/faceted shading instead of smooth shading. |
FlatFaceExtrude
|
Float | Distance to extrude faces after being generated. Creates an "Exploded" appearance |
FlatFaceScale
|
Float | Scale of individual faces, relative to their base size. |
Behavior
As of Version 2020.10.25.1103, this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.