{{Warning}} The vertex count on a generated '''IcoSphereMesh''' is 20×4<sup>n</sup>, where n is <code>Subdivisions</code> — this may result in extremely large vertex counts for seemingly small values of <code>Subdivisions</code> — '''Please use caution!'''
{{Note|The vertex count on a generated '''IcoSphereMesh''' is 20×4<sup>n</sup>, where n is <code>Subdivisions</code> — this may result in extremely large vertex counts for seemingly small values of <code>Subdivisions</code> — '''Please use caution!'''|warning}}
As of [https://github.com/Frooxius/NeosPublic/issues/1206 Version 2020.10.25.1103], this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.
As of [https://github.com/Frooxius/NeosPublic/issues/1206 Version 2020.10.25.1103], this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.
== Examples ==
== Examples ==
== Related Components ==
== Related Components ==
Revision as of 00:51, 15 February 2024
The Vertex count on the mesh generated by this component increases exponentially with respect to the value in Subdivisions — Please use caution when using larger values
Scale of individual faces, relative to their base size.
Behavior
The vertex count on a generated IcoSphereMesh is 20×4n, where n is Subdivisions — this may result in extremely large vertex counts for seemingly small values of Subdivisions — Please use caution!
As of Version 2020.10.25.1103, this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.