ProtoFlux:Fire On False: Difference between revisions

From Resonite Wiki
add danger note
No edit summary
Tag: Reverted
Line 15: Line 15:
{{Template:Basic Fire On Information|Fire On False|turns <code>False</code>|the OnlyForUser ([[Type:User|User]]) provided}}
{{Template:Basic Fire On Information|Fire On False|turns <code>False</code>|the OnlyForUser ([[Type:User|User]]) provided}}


{{Template:Note|DO NOT: Use this node with a [[ProtoFlux:Local User|Local User]] Node. Instead use a [[ProtoFlux:Local Fire On False|Local Fire On False]] node. It WILL cause networking issues and fighting across clients.|danger}}
{{Template:Note|Using this node with a [[ProtoFlux:Local User|Local User]] Node, is inadvisable as it can cause performance issues. Use  [[ProtoFlux:Local Fire On False|Local Fire On False]] instead.|danger}}


== Inputs ==
== Inputs ==

Revision as of 01:25, 18 February 2024

Fire On False
OnlyForUser
OnChanged
Condition
Flow
Using this node with Local User or no user input may cause undesired outcomes.

Fire On False Nodes will only fire if the OnlyForUser (User) provided has seen the value on their local machine turns False.

When this node triggers from the OnlyForUser (User) provided it can be used to execute code that requires the impulse be from a specific user. This is useful for things like:

  • changing world properties
  • physics
  • cloud variables
  • other Local User sensitive nodes.
Using this node with a Local User Node, is inadvisable as it can cause performance issues. Use Local Fire On False instead.

Inputs

OnlyForUser (User)

The User that should monitor the provided Condition (bool) every game tick.

Condition (bool)

The bool that should be monitored by the provided OnlyForUser (User) every game tick.

Outputs

OnChanged (Call)

Fires when the provided OnlyForUser (User) sees the provided Condition (bool) turn false.