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{{Template:Basic Fire On Information|Fire On False|turn <code>False</code>|the OnlyForUser ([[Type:User|User]]) provided}} | {{Template:Basic Fire On Information|Fire On False|turn <code>False</code>|the OnlyForUser ([[Type:User|User]]) provided}} | ||
{{Template:Note| | {{Template:Note|Using this node a [[ProtoFlux:Local User|Local User]] node can cause performance issues as every user in the session will output impulses. Instead use a [[ProtoFlux:Local Fire On False|Local Fire On False]] node. |danger}} | ||
== Inputs == | == Inputs == |
Revision as of 01:30, 18 February 2024
Fire On False
Flow
Fire On False Nodes will only fire if the OnlyForUser (User) provided has seen the value on their local machine turn False
.
When this node triggers from the OnlyForUser (User) provided it can be used to execute code that requires the impulse be from a specific user. This is useful for things like:
- changing world properties
- physics
- cloud variables
- other Local User sensitive nodes.
Inputs
OnlyForUser (User)
The User that should monitor the provided Condition (bool) every game tick.
Condition (bool)
The bool that should be monitored by the provided OnlyForUser (User) every game tick.
Outputs
OnChanged (Call)
Fires when the provided OnlyForUser (User) sees the provided Condition (bool) turn false.