Component:AvatarRoot: Difference between revisions

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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Scale|Float3|  
|Scale|Float3|
|_originalParent|Slot|  
|_originalParent|Slot|
}}
}}


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== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|AvatarRoot (Component){{#translation:}}]]
[[Category:Components{{#translation:}}|Avatar Root]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|AvatarRoot (Component){{#translation:}}]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Root]]

Revision as of 22:54, 3 March 2024


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Component image 
AvatarRoot component as seen in the Scene Inspector


Introduction

  • This is generated by the Avatar Creator Dialog
  • This handles the click to equip context menu when clicking on avatars
  • Appears to effectively equip to the Root bodynode

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Scale Float3
_originalParent Slot

Behavior

Examples

Related Components