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|MaxUsers|Int| the maximum users that can be in this multi anchor | |MaxUsers|Int| the maximum users that can be in this multi anchor | ||
|MinDistance|Float| | |MinDistance|Float| | ||
|Template|IAvatarAnchor| The [[Type:IAvatarAnchor|IAvatarAnchor]] to use as a template for making anchors. | |Template|IAvatarAnchor| The [[Type:IAvatarAnchor|IAvatarAnchor]] to use as a template for making anchors. will duplicate the slot the anchor is on that this is referencing | ||
|AnchorsRoot|Slot| where to put the anchor slots when they are generated. | |AnchorsRoot|Slot| where to put the anchor slots when they are generated. | ||
|AcceptOutOfSightTouch|Bool| | |AcceptOutOfSightTouch|Bool| |
Revision as of 07:46, 29 February 2024
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Component image
Introduction
Multi User Avatar anchor allows you to auto generate anchors, but only if you have a Avatar Anchor Touch Trigger Component on the same slot as the collider and the multi anchor has to be the same slot as well. It uses an IAvatarAnchor type component as a template, and generates them in a shape based on a Snapper (Snap Circle Component or Snap Sphere Component to name a couple).
Currently, it only accepts out of sight physical touch or remote touch regardless of settings. May be a bug.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
AnchorPointSnap
|
IPointSnappable | A Snappable from snapping category |
MaxUsers
|
Int | the maximum users that can be in this multi anchor |
MinDistance
|
Float | |
Template
|
IAvatarAnchor | The IAvatarAnchor to use as a template for making anchors. will duplicate the slot the anchor is on that this is referencing |
AnchorsRoot
|
Slot | where to put the anchor slots when they are generated. |
AcceptOutOfSightTouch
|
Bool | |
AcceptPhysicalTouch
|
Bool | |
AcceptRemoteTouch
|
Bool |