Component:FurMaterial: Difference between revisions

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Automated: update component fields
Automated: update Fields, Categories
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Fur Material]]
[[Category:Components{{#translation:}}|Fur Material]]
[[Category:Materials{{#translation:}}|Fur Material]]
[[Category:Components:Assets:Materials{{#translation:}}|Fur Material]]
[[Category:Components:Assets:Materials{{#translation:}}|Fur Material]]

Revision as of 20:09, 3 March 2024


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Component image 
Fur Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader Shader
Color ColorX
SpecularColor ColorX
Shininess Float
Gloss Float
RimColor ColorX
RimPower Float
FurLength Float
FurHardness Float
FurThinness Float
FurShading Float
FurColoring Float
Base ITexture2D
NormalMap ITexture2D
Noise ITexture2D
TextureScale Float2
TextureOffset Float2
AlphaCutoff Float
ForceGlobal Float4
ForceLocal Float4
RenderQueue Int

Usage

Examples

Related Components