Component:QuadMesh: Difference between revisions

From Resonite Wiki
Automated: update component fields
Automated: update 'HighPriorityIntegration' description
Line 11: Line 11:
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|

Revision as of 11:59, 1 August 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Quad Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Rotation FloatQ
Size Float2
UVOffset Float2
UVScale Float2
ScaleUVWithSize Bool
DualSided Bool
UseVertexColors Bool
UpperLeftColor ColorX
LowerLeftColor ColorX
LowerRightColor ColorX
UpperRightColor ColorX

Usage

Examples

Related Components