Automated: update component fields |
Automated: update Fields, Categories |
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{{Table ComponentFields | {{Table ComponentFields | ||
|TriggersOnly|Bool| | |TriggersOnly|Bool| | ||
|Exits|{{RootFieldType|SyncList`1|[[ | |Exits|{{RootFieldType|SyncList`1|[[#Exit|Exit]]}}|TypeAdv1=true| | ||
|MinimumVelocity|Float| | |MinimumVelocity|Float| | ||
|DirectionReference|Float3| | |DirectionReference|Float3| | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Character Teleporter]] | [[Category:Components{{#translation:}}|Character Teleporter]] | ||
[[Category:Components With Nested Types{{#translation:}}|Character Teleporter]] | |||
[[Category:Components:Locomotion:Interaction{{#translation:}}|Character Teleporter]] | [[Category:Components:Locomotion:Interaction{{#translation:}}|Character Teleporter]] |
Revision as of 20:27, 3 March 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
The CharacterTeleporter sets up a Slot to teleport a character to the associated teleport exit when the Slot's Collider is hit. The Collider must be of type Trigger.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TriggersOnly
|
Bool | |
Exits
|
list of Exit | |
MinimumVelocity
|
Float | |
DirectionReference
|
Float3 | |
MaxDirectionAngle
|
Float | |
IgnoreParentUser
|
Bool | |
TeleportEntered
|
direct SyncDelegateList`1<Action`1<Float3>> | |
TeleportExited
|
direct SyncDelegateList`1<Action`1<Float3>> |