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|Name=Animation Track`1 | |Name=Animation Track`1 | ||
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Animation track seems to be a placeholder for future content and is unused. It does not fit into anything in the game internally and it's methods go unused (According to DNSpy 07/26/2024 (mm/dd/yyyy)) | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|_node|String| | |_node|String| Designed to be used to specify the object being controlled by the animation. Can be used with the Find Animation Track Index ProtoFlux node. | ||
|_component|String| | |_component|String| Designed to be used to specify the field of the object that is being controlled by the animation. Can be used with the Find Animation Track Index ProtoFlux node. | ||
|_property|String| | |_property|String| The property on an animation asset | ||
|Data|{{RootFieldType|SyncLinear`1|T}}|TypeAdv3=true| | |Data|{{RootFieldType|SyncLinear`1|T}}|TypeAdv3=true| A list of values at specific time intervals to determine what the whole track's value should be at specific times. | ||
}} | }} | ||
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[[Category:Components{{#translation:}}|Animation Track`1]] | [[Category:Components{{#translation:}}|Animation Track`1]] | ||
[[Category:Generic Components{{#translation:}}|Animation Track`1]] | [[Category:Generic Components{{#translation:}}|Animation Track`1]] | ||
Latest revision as of 21:53, 26 July 2024
Component image
Animation track seems to be a placeholder for future content and is unused. It does not fit into anything in the game internally and it's methods go unused (According to DNSpy 07/26/2024 (mm/dd/yyyy))
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_node
|
String | Designed to be used to specify the object being controlled by the animation. Can be used with the Find Animation Track Index ProtoFlux node. |
_component
|
String | Designed to be used to specify the field of the object that is being controlled by the animation. Can be used with the Find Animation Track Index ProtoFlux node. |
_property
|
String | The property on an animation asset |
Data
|
direct SyncLinear`1<T> | A list of values at specific time intervals to determine what the whole track's value should be at specific times. |