Component:CircleSegmentShaderMesh: Difference between revisions

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|BorderColor|ColorX|
|BorderColor|ColorX|
|BorderSize|Float|
|BorderSize|Float|
|RoundedCornerRadius|Float|
}}
}}


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== See Also ==
== See Also ==


[[Category:Components:Uncategorized{{#translation:}}|Circle Segment Shader Mesh]]
[[Category:Components{{#translation:}}|Circle Segment Shader Mesh]]
[[Category:Components{{#translation:}}|Circle Segment Shader Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Circle Segment Shader Mesh]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]

Revision as of 11:50, 1 August 2024

Component image 
Circle Segment Shader Mesh component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
RadiusStart Float
Thickness Float
AngleStart Float
ArcLength Float
FillColor ColorX
BorderColor ColorX
BorderSize Float
RoundedCornerRadius Float

Behavior

Examples

See Also