Component:ObjectOrb: Difference between revisions

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According to [[User:Frooxius|Frooxius]] this was originally made during the infancy stages of [[FrooxEngine]] to serve as an item the user would stick into an "Object Placement Tool" where users could easily place objects into the world in the form of duplicates and make it easier to create worlds. However this never came to fruition and the concept lives on as this remnant in the game code and Component set. <ref>(timestamp) https://www.youtube.com/watch?v=OfriYWXMNjk&t=28m59s</ref>


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|PreviewRoot|Slot|
|PreviewRoot|Slot| The slot storing the preview visual.
|TemplateRoot|Slot|
|TemplateRoot|Slot| The slot to duplicate when placing the object.
}}
}}


== Behavior ==
== Usage ==


== Examples ==
== Examples ==
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[[Category:Components:Uncategorized{{#translation:}}|Object Orb]]
[[Category:Components:Uncategorized{{#translation:}}|Object Orb]]
[[Category:Components{{#translation:}}|Object Orb]]
[[Category:Components{{#translation:}}|Object Orb]]
[[Category:ComponentStubs]]

Latest revision as of 12:57, 4 August 2025

Component image 
Object Orb component as seen in the Scene Inspector

According to Frooxius this was originally made during the infancy stages of FrooxEngine to serve as an item the user would stick into an "Object Placement Tool" where users could easily place objects into the world in the form of duplicates and make it easier to create worlds. However this never came to fruition and the concept lives on as this remnant in the game code and Component set. [1]

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
PreviewRoot Slot The slot storing the preview visual.
TemplateRoot Slot The slot to duplicate when placing the object.

Usage

Examples

See Also