No edit summary |
not a component stub |
||
Line 25: | Line 25: | ||
== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Hierarchy Material Target]] | [[Category:Components{{#translation:}}|Hierarchy Material Target]] | ||
[[Category:Components:Assets:Tagging{{#translation:}}|Hierarchy Material Target]] | [[Category:Components:Assets:Tagging{{#translation:}}|Hierarchy Material Target]] |
Revision as of 19:17, 29 October 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image 
Hierarchy Material Target component as seen in the Scene Inspector

The HierarchyMaterialTarget signals that an object you are hitting with the Material Tool is an appropriate target to look for materials in.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Usage
Examples
If this component is applied to the root of an avatar, when a material is applied to the avatar it will look for any mesh renderers in the hierarchy and apply the material.