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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| |
Revision as of 11:59, 1 August 2024
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Component image
The BoxMesh component procedurally generates a cube mesh for use with a MeshRenderer, according to the parameters provided.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Size
|
Float3 | The size of the mesh |
UVScale
|
Float3 | |
ScaleUVWithSize
|
Bool |