Created a page for the Normalized Mouse Position. |
typos fixed. |
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The <code>Normalized Mouse Position</code> node returns the local [[User|user's]] normalized mouse position from their [[Resonite]] application (0 to 1 on both the x and y axis). The normalized mouse position calculation starts at the top-left of the Resonite window. If you are focused on the Resonite window, the mouse will always be centered in that window while you move the mouse around, giving a consistent result from this node (in this case is usually around 0.5 for both the x and y axis). When the | The <code>Normalized Mouse Position</code> node returns the local [[User|user's]] normalized mouse position from their [[Resonite]] application (0 to 1 on both the x and y axis). The normalized mouse position calculation starts at the top-left of the Resonite window. If you are focused on the Resonite window, the mouse will always be centered in that window while you move the mouse around, giving a consistent result from this node (in this case is usually around 0.5 for both the x and y axis). When the Resonite application is not focused, this node will not calculate the position at all (returning "[0; 1]"). Multiple monitors will not effect this node. | ||
== Outputs == | == Outputs == | ||
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=== * ([[Type:float2|float2]]) === | === * ([[Type:float2|float2]]) === | ||
The normalized position of the mouse on the Resonite | The normalized position of the mouse on the Resonite application currently. | ||
[[Category:ProtoFlux:Devices:Mouse]] | [[Category:ProtoFlux:Devices:Mouse]] |
Revision as of 18:52, 17 April 2024
Normalized Mouse Position
Mouse
The Normalized Mouse Position
node returns the local user's normalized mouse position from their Resonite application (0 to 1 on both the x and y axis). The normalized mouse position calculation starts at the top-left of the Resonite window. If you are focused on the Resonite window, the mouse will always be centered in that window while you move the mouse around, giving a consistent result from this node (in this case is usually around 0.5 for both the x and y axis). When the Resonite application is not focused, this node will not calculate the position at all (returning "[0; 1]"). Multiple monitors will not effect this node.
Outputs
* (float2)
The normalized position of the mouse on the Resonite application currently.