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The <code>Is Local Element</code> node takes in a [[Type:IWorldElement|world element]] and returns if that element is local in the world currently. A way for elements to be local is that they need to not be in the [[Data Model]], in other words, they cant be synced with the | The <code>Is Local Element</code> node takes in a [[Type:IWorldElement|world element]] and returns if that element is local in the world currently. A way for elements to be local is that they need to not be in the [[Data Model]], in other words, they cant be synced with the [[FrooxEngine]]. There is currently no way to check for this without the use of mods. | ||
== Inputs == | == Inputs == |
Latest revision as of 06:35, 23 May 2024
Is Local Element
Elements
The Is Local Element
node takes in a world element and returns if that element is local in the world currently. A way for elements to be local is that they need to not be in the Data Model, in other words, they cant be synced with the FrooxEngine. There is currently no way to check for this without the use of mods.
Inputs
Element (IWorldElement)
The world element in question.
Outputs
* (bool)
Returns if this element is local in this world.