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=== Special Functions === <!--T:4--> | === Special Functions === <!--T:4--> | ||
{ | {{Table ComponentTriggers | ||
|SplitSubmeshes()|null|Will split this mesh into additional submeshes, each having only one material | |||
| | |MergeByMaterial()|null|Will merge all submeshes that use the same material | ||
| | }} | ||
| Will split this mesh into additional submeshes, each having only one material | |||
| | |||
| | |||
| Will merge all submeshes that use the same material | |||
== Examples == <!--T:2--> | == Examples == <!--T:2--> | ||
Revision as of 20:03, 5 November 2024
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Component image
The MeshRenderer component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Mesh
|
Mesh | The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh |
Materials
|
list of Material | A list of materials to be applied to the mesh |
MaterialPropertyBlocks
|
list of MaterialPropertyBlock | |
ShadowCastMode
|
ShadowCastMode | How this object will cast shadows onto the world, or if it only draws a shadow. |
MotionVectorMode
|
MotionVectorMode | |
SortingOrder
|
Int |
Behavior
Special Functions
Method Name | Method type and Arguments. | Description |
---|---|---|
SplitSubmeshes()
|
null | Will split this mesh into additional submeshes, each having only one material |
MergeByMaterial()
|
null | Will merge all submeshes that use the same material |