Component:ConeMesh: Difference between revisions

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Automated: update 'HighPriorityIntegration' description
add some info
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{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Profile|ColorProfile|
|Profile|ColorProfile|
|Height|Float| Determines the height of the cone.
|Height|Float| Determines the height of the cone.
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|Caps|Bool|
|Caps|Bool|
|FlatShading|Bool| Toggles mesh smooth shading.
|FlatShading|Bool| Toggles mesh smooth shading.
|UVScale|Float2|
|UVScale|Float2| {{Template:Procedural Mesh UVScale}}
}}
}}



Revision as of 21:48, 14 October 2024


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Component image 
Cone Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile
Height Float Determines the height of the cone.
RadiusBase Float Determines the width of the cone's base.
RadiusTop Float Determines the width from the top of the cone.
Sides Int How smooth the roundness of the mesh.
Caps Bool
FlatShading Bool Toggles mesh smooth shading.
UVScale Float2 The scale of the procedural UV map. Larger values make textures appear smaller on the mesh's surface, and vice versa.

Usage

Examples

Related Components