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{{Infobox Component | {{Infobox Component | ||
|Image=CrossMeshComponent.png | |Image=CrossMeshComponent.png | ||
|Name=Cross Mesh | |Name=Cross Mesh | ||
}} | }} | ||
A cross mesh is a 3D mesh made of 3 crossing boxes of equal thickness and length. It can be rotated, and the bars can be lengthened and thickened/thinned. | |||
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Size|Float| | |Size|Float| The size of the cross from end to end in local space. | ||
|BarRatio|Float| | |BarRatio|Float| This multiplied by size is how thick each bar is in local space. | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Attach to a slot, and assign to a [[Component:MeshRenderer|Mesh Renderer]] to see what it looks like. Don't forget to use a material. | |||
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== Examples == | == Examples == | ||
Can be used to mark a point with a rotation like markers for debug testing. | |||
{{stub}} | |||
This needs a picture. | |||
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== Related Components == | == Related Components == | ||
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[[Category:Components{{#translation:}}|Cross Mesh]] | [[Category:Components{{#translation:}}|Cross Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Cross Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Cross Mesh]] |
Revision as of 21:52, 15 October 2024
Component image
A cross mesh is a 3D mesh made of 3 crossing boxes of equal thickness and length. It can be rotated, and the bars can be lengthened and thickened/thinned.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Size
|
Float | The size of the cross from end to end in local space. |
BarRatio
|
Float | This multiplied by size is how thick each bar is in local space. |
Usage
Attach to a slot, and assign to a Mesh Renderer to see what it looks like. Don't forget to use a material.
Examples
Can be used to mark a point with a rotation like markers for debug testing.
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This needs a picture.