Automated: update 'HighPriorityIntegration' description |
989onan bot (talk | contribs) Automated: update '_shader' description,'NoiseScale' description,'NoiseAnimationOffset' description,'CellColorTint' description,'ColorGradient' description,'EmissionColor' description,'EmissionGradient' description,'SmoothnessGradient' description,'CellSmoothness' description,'CellMetallic' description,'NormalMap' description,'NormalStrength' description,'NormalTextureScale' description,'NormalTextureOffset' description,'EdgeThickness' description,'EdgeColor' description,'EdgeEmission' descri... |
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|{{Template:Material__shader}} | ||
|NoiseScale|Float2| | |NoiseScale|Float2|{{Template:Material_NoiseScale}} | ||
|NoiseAnimationOffset|Float| | |NoiseAnimationOffset|Float|{{Template:Material_NoiseAnimationOffset}} | ||
|CellColorTint|ColorX| | |CellColorTint|ColorX|{{Template:Material_CellColorTint}} | ||
|ColorGradient|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv5=true| | |ColorGradient|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv5=true|{{Template:Material_ColorGradient}} | ||
|EmissionColor|ColorX| | |EmissionColor|ColorX|{{Template:Material_EmissionColor}} | ||
|EmissionGradient|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv7=true| | |EmissionGradient|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv7=true|{{Template:Material_EmissionGradient}} | ||
|SmoothnessGradient|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv8=true| | |SmoothnessGradient|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv8=true|{{Template:Material_SmoothnessGradient}} | ||
|CellSmoothness|Float| | |CellSmoothness|Float|{{Template:Material_CellSmoothness}} | ||
|CellMetallic|Float| | |CellMetallic|Float|{{Template:Material_CellMetallic}} | ||
|NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv11=true| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv11=true|{{Template:Material_NormalMap}} | ||
|NormalStrength|Float| | |NormalStrength|Float|{{Template:Material_NormalStrength}} | ||
|NormalTextureScale|Float2| | |NormalTextureScale|Float2|{{Template:Material_NormalTextureScale}} | ||
|NormalTextureOffset|Float2| | |NormalTextureOffset|Float2|{{Template:Material_NormalTextureOffset}} | ||
|EdgeThickness|Float| | |EdgeThickness|Float|{{Template:Material_EdgeThickness}} | ||
|EdgeColor|ColorX| | |EdgeColor|ColorX|{{Template:Material_EdgeColor}} | ||
|EdgeEmission|ColorX| | |EdgeEmission|ColorX|{{Template:Material_EdgeEmission}} | ||
|EdgeSmoothness|Float| | |EdgeSmoothness|Float|{{Template:Material_EdgeSmoothness}} | ||
|EdgeMetallic|Float| | |EdgeMetallic|Float|{{Template:Material_EdgeMetallic}} | ||
|EdgeNormalStrength|Float| | |EdgeNormalStrength|Float|{{Template:Material_EdgeNormalStrength}} | ||
}} | }} | ||
Revision as of 20:44, 29 June 2025
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Component image 
PBS Voronoi Crystal component as seen in the Scene Inspector

Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
NoiseScale
|
Float2 | how scaled up or down the noise pattern is. |
NoiseAnimationOffset
|
Float | How offset the noise animation is. Allows for animating the material over time using a time driver Component/ProtoFlux. |
CellColorTint
|
ColorX | The tint color to multiply different cells generated by as part of the voronoi texture. |
ColorGradient
|
ITexture2D | The tint color of the cells generated towards their center as a sideways pixel line image. |
EmissionColor
|
ColorX | The tint of the emission color. |
EmissionGradient
|
ITexture2D | The emission/glow of the cells generated towards their center as a sideways pixel line image. |
SmoothnessGradient
|
ITexture2D | The smoothness of the cells generated towards their center as a sideways pixel line image. |
CellSmoothness
|
Float | The smoothness to multiply different cells generated by as part of the voronoi texture. |
CellMetallic
|
Float | The metallicness to multiply the existing metallic gradient for different cells for the voronoi texture. |
NormalMap
|
ITexture2D | The normal map is used as a way to change the appearance of a surface when shined on by lights, to give the illusion of a raised surface. |
NormalStrength
|
Float | How much to scale up or down the effect of the normals. |
NormalTextureScale
|
Float2 | The scale of the NormalMap texture.
|
NormalTextureOffset
|
Float2 | The offset of the NormalMap texture.
|
EdgeThickness
|
Float | The thickness of the edges between cells before they advance along the gradient texture towards the center. |
EdgeColor
|
ColorX | The color of the material edge where it is being sliced. |
EdgeEmission
|
ColorX | the emission color of the edges of the voronoi effect. |
EdgeSmoothness
|
Float | the smoothness of the edges of the voronoi cells. |
EdgeMetallic
|
Float | the metallicness of the edges of the voronoi cells. |
EdgeNormalStrength
|
Float | the normal strength of the edges on the voronoi cells. |