Automated: update 'HighPriorityIntegration' description |
Automated: update Categories, SyncDelegates |
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|MinRotation|Float| | |MinRotation|Float| | ||
|MaxRotation|Float| | |MaxRotation|Float| | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]| | |||
}} | }} | ||
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[[Category:Components{{#translation:}}|Point Cluster Mesh]] | [[Category:Components{{#translation:}}|Point Cluster Mesh]] | ||
[[Category:Components With Nested Enums{{#translation:}}|Point Cluster Mesh]] | [[Category:Components With Nested Enums{{#translation:}}|Point Cluster Mesh]] | ||
[[Category:ComponentStub]] | |||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Cluster Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Cluster Mesh]] |
Revision as of 13:12, 6 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Distribution
|
DistributionType | |
Colors
|
ColorMode | |
TextureColorSource
|
ITexture | |
HeightScaleSource
|
Texture2D | |
TextureIntensityClip
|
Float | |
TextureAlphaClip
|
Float | |
MaxClipAttempts
|
Int | |
HeightmapExp
|
Float | |
Seed
|
Int | |
Points
|
Int | |
Atlas
|
direct RelayRef`1<AtlasInfo> | |
Scale
|
Float3 | |
RangeExp
|
Float | |
JitterRange
|
Float3 | |
Color0
|
ColorX | |
Color1
|
ColorX | |
ColorLerpScale
|
Float | |
ColorGap
|
Float | |
SimplexNoiseScale
|
Float3 | |
SimplexNoiseOffset
|
Float3 | |
UniformSize
|
Bool | |
MinSize
|
Float2 | |
MaxSize
|
Float2 | |
MinRotation
|
Float | |
MaxRotation
|
Float |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action |