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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Radius|Float| | |Radius|Float| The radius of the sphere mesh. | ||
|Segments|Int| | |Segments|Int| how many vertical lined edges the sphere has | ||
|Rings|Int| | |Rings|Int| how many horizontal lined edges the sphere has. | ||
|Shading|Shading| | |Shading|Shading| Whether to have smooth or flat shading | ||
|UVScale|Float2| | |UVScale|Float2| the scale of material detail on the surface | ||
|DualSided|Bool| | |DualSided|Bool| whether to make a second set of polygons that shows the mesh when viewed from the inside. | ||
}} | }} | ||
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== Examples == | == Examples == | ||
Can be used to render anything round like balls, planets, or suns. | |||
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== Related Components == | == Related Components == | ||
[[Component:SphereCollider|Sphere Collider]] | |||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Sphere Mesh]] | [[Category:Components{{#translation:}}|Sphere Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Sphere Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Sphere Mesh]] |
Revision as of 18:17, 26 October 2024
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Component image
The SphereMesh component generates a sphere mesh for use with a MeshRenderer.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Radius
|
Float | The radius of the sphere mesh. |
Segments
|
Int | how many vertical lined edges the sphere has |
Rings
|
Int | how many horizontal lined edges the sphere has. |
Shading
|
Shading | Whether to have smooth or flat shading |
UVScale
|
Float2 | the scale of material detail on the surface |
DualSided
|
Bool | whether to make a second set of polygons that shows the mesh when viewed from the inside. |
Usage
Examples
Can be used to render anything round like balls, planets, or suns.