Component:ConvexHullCollider: Difference between revisions

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|Name=Convex Hull Collider
|Name=Convex Hull Collider
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{{stub}}
Is a [https://en.wikipedia.org/wiki/Convex_hull convex hull] (a shape closely wrapping the object, but with no indentations) over the mesh of the object.


== Usage ==
== Usage ==
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|CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}}
|CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}}
|IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}}
|IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}}
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv5=true|
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv5=true| The mesh to wrap (kind of like using plastic wrap) and use the wrapped result as the collider this component represents.
}}
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== Examples ==
== Examples ==
Can be used to simplify mesh colliders like an elongated sphere, where keeping the object concave isn't important.


== See Also ==
== See Also ==
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[[Category:Components:Physics:Colliders{{#translation:}}|Convex Hull Collider]]
[[Category:Components:Physics:Colliders{{#translation:}}|Convex Hull Collider]]
[[Category:Components{{#translation:}}|Convex Hull Collider]]
[[Category:Components{{#translation:}}|Convex Hull Collider]]
[[Category:ComponentStubs]]

Latest revision as of 20:37, 14 October 2024

Component image 
Convex Hull Collider component as seen in the Scene Inspector

Is a convex hull (a shape closely wrapping the object, but with no indentations) over the mesh of the object.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3 The offset of the collider shape's position from the slot's position.
Type ColliderType The type of collider. See the enum page for details.
Mass Float How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter.
CharacterCollider Bool Whether an avatar should be prevented from moving into the collider's volume.
IgnoreRaycasts Bool Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components.
Mesh Mesh The mesh to wrap (kind of like using plastic wrap) and use the wrapped result as the collider this component represents.

Behavior

Examples

Can be used to simplify mesh colliders like an elongated sphere, where keeping the object concave isn't important.

See Also