Type:Ends: Difference between revisions

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{{Table EnumValues
{{Table EnumValues
Open|0| Keep the ends open.
|Open|0| Keep the ends open.
Capped|1| Cap both ends with a single n-gon that's been triangulated.
|Capped|1| Cap both ends with a single n-gon that's been triangulated.
SmoothNormals|2| Smooth the shading of the ends, but keep them open.
|SmoothNormals|2| Smooth the shading of the ends, but keep them open.
Connected|3| Connect the start and end caps together, making the mesh a loop.
|Connected|3| Connect the start and end caps together, making the mesh a loop.
}}
}}

Latest revision as of 22:08, 14 October 2024

Enum
Name: Ends
Type: FrooxEngine.SegmentedBuilder.Ends

Ends is an enum that is used to specify how to handle the ends of a procedural mesh that is a stripe or tube like geometry (Torus-es don't count)

Values
Name Value Description
Open 0 Keep the ends open.
Capped 1 Cap both ends with a single n-gon that's been triangulated.
SmoothNormals 2 Smooth the shading of the ends, but keep them open.
Connected 3 Connect the start and end caps together, making the mesh a loop.