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{{Table EnumValues | {{Table EnumValues | ||
Open|0| Keep the ends open. | |Open|0| Keep the ends open. | ||
Capped|1| Cap both ends with a single n-gon that's been triangulated. | |Capped|1| Cap both ends with a single n-gon that's been triangulated. | ||
SmoothNormals|2| Smooth the shading of the ends, but keep them open. | |SmoothNormals|2| Smooth the shading of the ends, but keep them open. | ||
Connected|3| Connect the start and end caps together, making the mesh a loop. | |Connected|3| Connect the start and end caps together, making the mesh a loop. | ||
}} | }} |
Latest revision as of 22:08, 14 October 2024
Name: | Ends |
Type: | FrooxEngine.SegmentedBuilder.Ends
|
Ends is an enum that is used to specify how to handle the ends of a procedural mesh that is a stripe or tube like geometry (Torus-es don't count)
Name | Value | Description |
---|---|---|
Open
|
0 | Keep the ends open. |
Capped
|
1 | Cap both ends with a single n-gon that's been triangulated. |
SmoothNormals
|
2 | Smooth the shading of the ends, but keep them open. |
Connected
|
3 | Connect the start and end caps together, making the mesh a loop. |