Component:FrameMesh: Difference between revisions

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|Thickness|Float| How thick the frame should be, expanding outwards from the center content.
|Thickness|Float| How thick the frame should be, expanding outwards from the center content.
|UVScale|Float2| How big the procedural UV map should be, which influences material detail and color map scales.
|UVScale|Float2| How big the procedural UV map should be, which influences material detail and color map scales.
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
}}
}}


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[[Category:Components{{#translation:}}|Frame Mesh]]
[[Category:Components{{#translation:}}|Frame Mesh]]
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[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Frame Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Frame Mesh]]

Revision as of 13:12, 6 November 2024


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Component image 
Frame Mesh component as seen in the Scene Inspector

This component generates a procedural mesh that is like a flat polygon 2d frame for use with Mesh Renderers.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
ContentSize Float2 The size of interior object. usually driven by Asset Frames
Thickness Float How thick the frame should be, expanding outwards from the center content.
UVScale Float2 How big the procedural UV map should be, which influences material detail and color map scales.

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Attach to a slot, and give it ContentSize and Thickness. Then put into a Mesh Renderer with a material to view it.

Examples

Used in asset frames like picture frames and audio placement frames.

Related Components