Component:SphereMesh: Difference between revisions

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|UVScale|Float2| the scale of material detail on the surface
|UVScale|Float2| the scale of material detail on the surface
|DualSided|Bool| whether to make a second set of polygons that shows the mesh when viewed from the inside.
|DualSided|Bool| whether to make a second set of polygons that shows the mesh when viewed from the inside.
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
}}
}}


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[[Category:Components{{#translation:}}|Sphere Mesh]]
[[Category:Components{{#translation:}}|Sphere Mesh]]
[[Category:ComponentStub]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Sphere Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Sphere Mesh]]

Revision as of 13:12, 6 November 2024


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Component image 
Sphere Mesh component as seen in the Scene Inspector

The SphereMesh component generates a sphere mesh for use with a MeshRenderer.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Radius Float The radius of the sphere mesh.
Segments Int how many vertical lined edges the sphere has
Rings Int how many horizontal lined edges the sphere has.
Shading Shading Whether to have smooth or flat shading
UVScale Float2 the scale of material detail on the surface
DualSided Bool whether to make a second set of polygons that shows the mesh when viewed from the inside.

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Can be used to render anything round like balls, planets, or suns.

Related Components

Sphere Collider