Arrow Mesh is a procedural Asset mesh that generates a cylinder with a cone on the end. Like a 3d arrow. The Arrow Mesh allows for vertex color customization, as well as defining a shape and a direction, aka a Vector.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
the direction in local space of the mesh render rendering this arrow that the arrow should point towards. Also defines the length. For more information on Local Space, see Coordinate Spaces
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Usage
Examples
Can be used to determine the direction an object is traveling. The vector can be driven using flux and is useful for debugging in cases where the Debug Vector Flux Node is not very practical.
The arrow mesh is also used in Gizmos to draw the 3 arrow axes in the visual.