Component:BevelStripeMesh: Difference between revisions

From Resonite Wiki
Automated: update Categories, SyncDelegates
Add info
Line 23: Line 23:
== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


Line 36: Line 36:
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components:Assets:Procedural Meshes:Legacy UI{{#translation:}}|Bevel Stripe Mesh]]
[[Category:Components:Assets:Procedural Meshes:Legacy UI{{#translation:}}|Bevel Stripe Mesh]]
[[Category:ComponentStub]]
[[Category:Components{{#translation:}}|Bevel Stripe Mesh]]
[[Category:Components{{#translation:}}|Bevel Stripe Mesh]]

Revision as of 15:40, 6 November 2024

Component image 
Bevel Stripe Mesh component as seen in the Scene Inspector


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Width Float
Height Float
Thickness Float
SlantLeft Float
SlantRight Float
Relief Bool

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Examples