Component:QuadMesh: Difference between revisions

From Resonite Wiki
Automated: update Categories, SyncDelegates
Automated: update Replace
Line 46: Line 46:
</translate>
</translate>
[[Category:Components{{#translation:}}|Quad Mesh]]
[[Category:Components{{#translation:}}|Quad Mesh]]
[[Category:ComponentStub]]
[[Category:ComponentStubs]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Quad Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Quad Mesh]]

Revision as of 21:06, 6 November 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Quad Mesh component as seen in the Scene Inspector

Quad mesh is a component that generates mesh data procedurally that makes a flat 2D square.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Rotation FloatQ How to rotate the quad in local space.
Size Float2 The size of the quad in local space.
UVOffset Float2 The added offset to the UVs.
UVScale Float2 The scale of the UVs from the bottom left.
ScaleUVWithSize Bool Whether to scale uv mapping with Size
DualSided Bool Whether to make a second pair of triangles that are visible from the opposite side.
UseVertexColors Bool Whether to use vertex colors which can be read by materials.
UpperLeftColor ColorX Upper left vertex color.
LowerLeftColor ColorX Lower left vertex color.
LowerRightColor ColorX Lower right vertex color.
UpperRightColor ColorX Upper right vertex color.

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Attach to a slot and insert into a Mesh Renderer with a material to view it.

Examples

Floors, walls, paper leaflets, screens, anything flat and thin.

Related Components