Component:TubeMesh: Difference between revisions

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== Related Components ==
== Related Components ==
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[[Category:ComponentStubs]]
 
[[Category:Components{{#translation:}}|Tube Mesh]]
[[Category:Components{{#translation:}}|Tube Mesh]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Mesh]]

Revision as of 21:19, 6 November 2024


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Component image 
Tube Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Points array of TubePoint
SegmentPoints Int

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Related Components