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989onan bot (talk | contribs) Automated: update SyncDelegates |
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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|SetFromLocalBounds()|[[Type:Action|Action]]|{{Template:SetFromLocalBounds}} | |SetFromLocalBounds(IButton, ButtonEventData)|[[Type:Delegate|Delegate]]<[[Type:IButton|IButton]]: button, [[Type:ButtonEventData|ButtonEventData]]: eventData> -> [[Type:Void|Void]] : HIDDEN METHOD|{{Template:SetFromLocalBounds}} | ||
|SetFromGlobalBounds()|[[Type:Action|Action]]|{{Template:SetFromGlobalBounds}} | |SetFromGlobalBounds(IButton, ButtonEventData)|[[Type:Delegate|Delegate]]<[[Type:IButton|IButton]]: button, [[Type:ButtonEventData|ButtonEventData]]: eventData> -> [[Type:Void|Void]] : HIDDEN METHOD|{{Template:SetFromGlobalBounds}} | ||
|SetFromLocalBoundsPrecise()|[[Type:Action|Action]]|{{Template:SetFromLocalBoundsPrecise}} | |SetFromLocalBounds()|[[Type:Action|Action]] -> [[Type:Void|Void]]|{{Template:SetFromLocalBounds}} | ||
|SetFromGlobalBoundsPrecise()|[[Type:Action|Action]]|{{Template:SetFromGlobalBoundsPrecise}} | |SetFromGlobalBounds()|[[Type:Action|Action]] -> [[Type:Void|Void]]|{{Template:SetFromGlobalBounds}} | ||
|SetFromLocalBoundsPrecise()|[[Type:Action|Action]] -> [[Type:Void|Void]]|{{Template:SetFromLocalBoundsPrecise}} | |||
|SetFromGlobalBoundsPrecise()|[[Type:Action|Action]] -> [[Type:Void|Void]]|{{Template:SetFromGlobalBoundsPrecise}} | |||
}} | }} | ||
Revision as of 22:28, 16 March 2025
Component image 
Box Collider component as seen in the Scene Inspector

Representing a simple box, this collider is the second most performant collider in the game, beaten by Sphere Colliders
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Offset
|
Float3 | The offset of the collider shape's position from the slot's position. |
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
Size
|
Float3 | How big locally this collider is in the x, y, and z directions. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|
Usage
This is useful for floors and walls, and can also be set to NoCollide and used as a way to mark an area for a custom culling system.