create template |
attempt to clarify what material offset means |
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How much this material should be pushed forwards or backwards on the depth buffer (regardless of the polygon's slope relative to the camera), in units equal to the smallest possible difference for the rendering device being used.<ref name="Material OffsetFactor/Units Desc">https://docs.unity3d.com/6000.2/Documentation/Manual/SL-Offset.html</ref> |
Latest revision as of 12:29, 26 September 2025
How much this material should be pushed forwards or backwards on the depth buffer (regardless of the polygon's slope relative to the camera), in units equal to the smallest possible difference for the rendering device being used.[1]