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|Name=Mesh Particle Renderer | |Name=Mesh Particle Renderer | ||
}} | }} | ||
The '''MeshParticleRenderer''' component is a particle renderer that makes all particle instances in a particle system render as a specific mesh. | |||
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]]. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| | |Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| The material the particles should have. | ||
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv1=true| | |Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv1=true| The mesh object to GPU instance to all particle points and render. | ||
|Alignment|MeshAlignment| | |Alignment|MeshAlignment| How to align the meshes with the particle transforms. | ||
}} | }} | ||
== Usage == | == Usage == | ||
Attach to a slot, add to the renderer slot in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component. | |||
== Examples == | == Examples == | ||
Making a rock slide using actual rock meshes via Photon Dust. | |||
== See Also == | == See Also == | ||
* [[Component:ParticleSystem]] | |||
* [[Photon Dust]] | |||
[[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Mesh Particle Renderer]] | [[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Mesh Particle Renderer]] | ||
[[Category:Components{{#translation:}}|Mesh Particle Renderer]] | [[Category:Components{{#translation:}}|Mesh Particle Renderer]] | ||
Revision as of 17:24, 9 February 2025
Component image File:MeshParticleRendererComponent.pngMesh Particle Renderer component as seen in the Scene Inspector
The MeshParticleRenderer component is a particle renderer that makes all particle instances in a particle system render as a specific mesh.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Material
|
Material | The material the particles should have. |
Mesh
|
Mesh | The mesh object to GPU instance to all particle points and render. |
Alignment
|
MeshAlignment | How to align the meshes with the particle transforms. |
Usage
Attach to a slot, add to the renderer slot in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
Making a rock slide using actual rock meshes via Photon Dust.