Translations:Slot count/5/en: Difference between revisions

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A common misconception that proliferated mainly during Resonite's early days is that the amount of slots that an object contains is directly related to how performant the object is. This is not usually the case. It is also stated that slot count has no impact on performance at all. This is also not usually the case, and the reality is slightly more complicated than both extremes.
A common misconception that proliferated mainly during Resonite's early days is that the amount of [[slots]] that an object contains is directly related to how performant the object is. This is not usually the case. It is also stated that slot count has no impact on performance at all. This is also not usually the case, and the reality is slightly more complicated than both extremes.

Latest revision as of 14:45, 5 May 2025

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Message definition (Slot count)
A common misconception that proliferated mainly during Resonite's early days is that the amount of [[slots]] that an object contains is directly related to how performant the object is. This is not usually the case. It is also stated that slot count has no impact on performance at all. This is also not usually the case, and the reality is slightly more complicated than both extremes.

A common misconception that proliferated mainly during Resonite's early days is that the amount of slots that an object contains is directly related to how performant the object is. This is not usually the case. It is also stated that slot count has no impact on performance at all. This is also not usually the case, and the reality is slightly more complicated than both extremes.