Standards: Difference between revisions

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World color fix
Add version and count
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|'''Must''' be a combination of <code>World/Hue</code> and <code>World/Saturation</code> with the Intensity set to <code>1.0</code>
|'''Must''' be a combination of <code>World/Hue</code> and <code>World/Saturation</code> with the Intensity set to <code>1.0</code>
|<code>(H,S,1.0)</code>
|<code>(H,S,1.0)</code>
|-
|<code>World/ColorVersion</code>
|<code>uint</code>
|'''Must''' exist if there is color information in the world.
|<code>1</code>
|-
|<code>World/ColorCount</code>
|<code>int</code>
|'''Must''' exist if there is color information in the world. Corresponds to the amount of color variables in the world.
|<code>1</code> - Unlimited
|}
|}

Revision as of 10:45, 6 May 2025

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Do not use any of these standards yet as they are all WIP!

World Color

Dynamic Variable Name Type Description Range
World/Hue float The main HSV hue value of the world color. 0.0 - 1.0
World/Saturation float The main HSV saturation value of the world color. 0.0 - 1.0
World/Intensity float The main HSV intensity value of the world color.

When in a music world, should correspond to the volume of the music.

0.0 - Unlimited
World/Color ColorX Must be a combination of World/Hue and World/Saturation with the Intensity set to 1.0 (H,S,1.0)
World/ColorVersion uint Must exist if there is color information in the world. 1
World/ColorCount int Must exist if there is color information in the world. Corresponds to the amount of color variables in the world. 1 - Unlimited