World color fix |
Add version and count |
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|'''Must''' be a combination of <code>World/Hue</code> and <code>World/Saturation</code> with the Intensity set to <code>1.0</code> | |'''Must''' be a combination of <code>World/Hue</code> and <code>World/Saturation</code> with the Intensity set to <code>1.0</code> | ||
|<code>(H,S,1.0)</code> | |<code>(H,S,1.0)</code> | ||
|- | |||
|<code>World/ColorVersion</code> | |||
|<code>uint</code> | |||
|'''Must''' exist if there is color information in the world. | |||
|<code>1</code> | |||
|- | |||
|<code>World/ColorCount</code> | |||
|<code>int</code> | |||
|'''Must''' exist if there is color information in the world. Corresponds to the amount of color variables in the world. | |||
|<code>1</code> - Unlimited | |||
|} | |} |
Revision as of 10:45, 6 May 2025
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Do not use any of these standards yet as they are all WIP!
World Color
Dynamic Variable Name | Type | Description | Range |
---|---|---|---|
World/Hue
|
float
|
The main HSV hue value of the world color. | 0.0 - 1.0
|
World/Saturation
|
float
|
The main HSV saturation value of the world color. | 0.0 - 1.0
|
World/Intensity
|
float
|
The main HSV intensity value of the world color.
When in a music world, should correspond to the volume of the music. |
0.0 - Unlimited
|
World/Color
|
ColorX
|
Must be a combination of World/Hue and World/Saturation with the Intensity set to 1.0
|
(H,S,1.0)
|
World/ColorVersion
|
uint
|
Must exist if there is color information in the world. | 1
|
World/ColorCount
|
int
|
Must exist if there is color information in the world. Corresponds to the amount of color variables in the world. | 1 - Unlimited
|