No edit summary |
Add backwards compat |
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|<code>World/Color'''''I'''''</code> | |<code>World/Color'''''I'''''</code> | ||
|<code>ColorX</code> | |<code>ColorX</code> | ||
|'''Must''' be a combination of <code>World/Hue</code> and <code>World/Saturation</code> with the Intensity set to <code>1.0</code> | |'''Must''' be a combination of <code>World/Hue'''''I'''''</code> and <code>World/Saturation'''''I'''''</code> with the Intensity set to <code>1.0</code> | ||
|<code>(H,S,1.0)</code> | |<code>(H,S,1.0)</code> | ||
|- | |- | ||
|<code>World/ColorVersion</code> | |<code>World/ColorVersion</code> | ||
|<code>uint</code> | |<code>uint</code> | ||
|'''Must''' exist if there is color information in the world. | |'''Must''' exist if there is color information in the world. Corresponds to the version of the world color standard. | ||
|<code>1</code> | |<code>1</code> | ||
|- | |- | ||
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|'''Must''' exist if there is color information in the world. Corresponds to the amount of color variables in the world. | |'''Must''' exist if there is color information in the world. Corresponds to the amount of color variables in the world. | ||
|<code>1</code> - Unlimited | |<code>1</code> - Unlimited | ||
|- | |||
|<code>World/Hue</code> | |||
|<code>float</code> | |||
|'''Must''' be the same as <code>World/Hue0</code> | |||
|<code>World/Hue0</code> | |||
|- | |||
|<code>World/Saturation</code> | |||
|<code>float</code> | |||
|'''Must''' be the same as <code>World/Saturation0</code> | |||
|<code>World/Saturation0</code> | |||
|- | |||
|<code>World/Intensity</code> | |||
|<code>float</code> | |||
|'''Must''' be the same as <code>World/Intensity0</code> | |||
|<code>World/Intensity0</code> | |||
|- | |||
|<code>World/Color</code> | |||
|<code>ColorX</code> | |||
|'''Must''' be the same as <code>World/Color0</code> | |||
|<code>World/Color0</code> | |||
|} | |} | ||
For each Dynvar that has an <code>'''''I'''''</code> at the end of it, replace it with the color unsigned color index. | For each Dynvar that has an <code>'''''I'''''</code> at the end of it, replace it with the color unsigned color index. Indices start at 0. | ||
=== Examples === | |||
{{Stub}} |
Revision as of 10:56, 6 May 2025
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Do not use any of these standards yet as they are all WIP!
World Color
Dynamic Variable Name | Type | Description | Range |
---|---|---|---|
World/HueI
|
float
|
The main HSV hue value of the world color. | 0.0 - 1.0
|
World/SaturationI
|
float
|
The main HSV saturation value of the world color. | 0.0 - 1.0
|
World/IntensityI
|
float
|
The main HSV intensity value of the world color.
When in a music world, should correspond to the volume of the music. |
0.0 - Unlimited
|
World/ColorI
|
ColorX
|
Must be a combination of World/HueI and World/SaturationI with the Intensity set to 1.0
|
(H,S,1.0)
|
World/ColorVersion
|
uint
|
Must exist if there is color information in the world. Corresponds to the version of the world color standard. | 1
|
World/ColorCount
|
uint
|
Must exist if there is color information in the world. Corresponds to the amount of color variables in the world. | 1 - Unlimited
|
World/Hue
|
float
|
Must be the same as World/Hue0
|
World/Hue0
|
World/Saturation
|
float
|
Must be the same as World/Saturation0
|
World/Saturation0
|
World/Intensity
|
float
|
Must be the same as World/Intensity0
|
World/Intensity0
|
World/Color
|
ColorX
|
Must be the same as World/Color0
|
World/Color0
|
For each Dynvar that has an I
at the end of it, replace it with the color unsigned color index. Indices start at 0.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.