Add backwards compat |
Color types |
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|'''Must''' be the same as <code>World/Color0</code> | |'''Must''' be the same as <code>World/Color0</code> | ||
|<code>World/Color0</code> | |<code>World/Color0</code> | ||
|- | |||
|<code>World/ColorType</code> | |||
|<code>uint</code> | |||
|Defines how users will interpret the color list. | |||
If <code>0</code>, users are free to interpret it however they like. | |||
If the user does not recognize the color type, treat the color list as if the type is set to <code>0</code> | |||
|<code>0</code> - Unlimited | |||
|} | |} | ||
For each Dynvar that has an <code>'''''I'''''</code> at the end of it, replace it with the color unsigned color index. Indices start at 0. | For each Dynvar that has an <code>'''''I'''''</code> at the end of it, replace it with the color unsigned color index. Indices start at 0. | ||
=== Color Types === | |||
{| class="wikitable" | |||
|+ | |||
!Index | |||
!Behavior | |||
!Amount of indices | |||
|- | |||
|0 | |||
|Any. | |||
|Unlimited | |||
|- | |||
|1 | |||
|Simple list. Colors can be anything. | |||
|Unlimited | |||
|- | |||
|2 | |||
|Stereo channel volume. Intensity corresponds to the volume. Hue and saturation can be anything. | |||
|<code>2</code> | |||
|- | |||
|3 | |||
|FFT16. <code>0</code> is lowest frequency, <code>15</code> is the highest. Intensity corresponds to the volume of that frequency. Hue and saturation can be anything. | |||
|<code>16</code> | |||
|- | |||
|4 | |||
|Percussion. Louder instruments go lower in the color list. Intensity corresponds to the current loudness of that instrument. Hue and saturation can be anything. | |||
|Unlimited | |||
|- | |||
|5 | |||
|Melody. Lower notes go lower in the color list where <code>0</code> is C2 and <code>59</code> is C7. Intensity corresponds to the current velocity of a given note. Hue and saturation can be anything. | |||
|<code>60</code> | |||
|- | |||
|6 | |||
|Primary, Secondary, Tertiary, Quaternary colors. More common colors go lower in the color list. If a user requests the color that is above the index count, they must choose the highest one in the list. Colors can be anything. | |||
|<code>1</code> - <code>4</code> | |||
|} | |||
=== Examples === | === Examples === | ||
{{Stub}} | {{Stub}} |
Revision as of 11:18, 6 May 2025
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Do not use any of these standards yet as they are all WIP!
World Color
Dynamic Variable Name | Type | Description | Range |
---|---|---|---|
World/HueI
|
float
|
The main HSV hue value of the world color. | 0.0 - 1.0
|
World/SaturationI
|
float
|
The main HSV saturation value of the world color. | 0.0 - 1.0
|
World/IntensityI
|
float
|
The main HSV intensity value of the world color.
When in a music world, should correspond to the volume of the music. |
0.0 - Unlimited
|
World/ColorI
|
ColorX
|
Must be a combination of World/HueI and World/SaturationI with the Intensity set to 1.0
|
(H,S,1.0)
|
World/ColorVersion
|
uint
|
Must exist if there is color information in the world. Corresponds to the version of the world color standard. | 1
|
World/ColorCount
|
uint
|
Must exist if there is color information in the world. Corresponds to the amount of color variables in the world. | 1 - Unlimited
|
World/Hue
|
float
|
Must be the same as World/Hue0
|
World/Hue0
|
World/Saturation
|
float
|
Must be the same as World/Saturation0
|
World/Saturation0
|
World/Intensity
|
float
|
Must be the same as World/Intensity0
|
World/Intensity0
|
World/Color
|
ColorX
|
Must be the same as World/Color0
|
World/Color0
|
World/ColorType
|
uint
|
Defines how users will interpret the color list.
If |
0 - Unlimited
|
For each Dynvar that has an I
at the end of it, replace it with the color unsigned color index. Indices start at 0.
Color Types
Index | Behavior | Amount of indices |
---|---|---|
0 | Any. | Unlimited |
1 | Simple list. Colors can be anything. | Unlimited |
2 | Stereo channel volume. Intensity corresponds to the volume. Hue and saturation can be anything. | 2
|
3 | FFT16. 0 is lowest frequency, 15 is the highest. Intensity corresponds to the volume of that frequency. Hue and saturation can be anything.
|
16
|
4 | Percussion. Louder instruments go lower in the color list. Intensity corresponds to the current loudness of that instrument. Hue and saturation can be anything. | Unlimited |
5 | Melody. Lower notes go lower in the color list where 0 is C2 and 59 is C7. Intensity corresponds to the current velocity of a given note. Hue and saturation can be anything.
|
60
|
6 | Primary, Secondary, Tertiary, Quaternary colors. More common colors go lower in the color list. If a user requests the color that is above the index count, they must choose the highest one in the list. Colors can be anything. | 1 - 4
|
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.